These spectacular showcases will be excellent outlets for both major console manufacturers to sell their upcoming new hardware, with Microsoft and Sony likely to announce tons of new games, reveal some stunning next-generation gameplay , and unveil some groundbreaking new entries in their most iconic franchises. For many, the latter of these prospects is without question the most exciting, especially as new consoles mean more expansive ways of tackling some of gaming's most important
Out of all the games rumored for Sony's press conference, though, one of the most surprising is PlayerUnknown's Battlegrounds . Microsoft has supported PUBG 's entrance into the console market by pushing it on the Xbox One, going as far as to bundle the Adventure game exploration guide with Xbox One X consoles. It would be surprising to see Microsoft let PUBG slip through its fingers and land on the PS4 storefront, but at E3, anything is possi
Next, rolling back the timeframe of a next-gen Fable lets it sit nicely in that medieval fantasy genre like Breath of the Wild . The first Fable was a fantasy jaunt with swords, bows and arrows, magic, medieval towns, and more standard medieval fare. Fable 2 and 3 progressed things forward and introduced industrial elements into its world as well as guns. There are rumors that this next-gen Fable would roll things back to that standard fantasy world, including removing guns from the ga
In the meantime, there haven't been many rumors about what else Bethesda has in store for fans except for the announcement of new Prey DLC, and a Fallout 3 remaster . Details on what this remaster will entail are scarce, but it will apparently be called Fallout 3 Anniversary and is in development for multiple platforms, including the Nintendo Swi
The combat is the most obvious example of Bug Fables borrowing liberally from Mario's roleplaying adventures. The way you attack enemies is dependent upon different timing sequences and button presses. Moves will require stopping an arrow inside of a meter or timing an attack by holding down the joystick until the right moment, and enemy attacks can be blocked by hitting the A button just as they hit you to reduce the damage you suffer. It's all very derivative, but excellent, and Bug Fables throws in enough of its own flair so it doesn't feel like a complete imitat
As Xbox rose to dominance in the Xbox 360 console generation, the console received so much third-party support that the number of first-party exclusives started a decline with Xbox having fewer of its own unique IP. By the time the current Xbox One generation came along, the lack of first-party support only seemed to increase. But in recent years, under the leadership of Phil Spencer, Xbox has acquired multiple studios to build out its exclusive game portfolio. This should start paying off in the next Series X generat
On Sony's original PlayStation, there were no better platformers than the Crash Bandicoot trilogy. All three games gave everything one desires from the genre: challenge, beautiful art, and rewarding secrets. The next generation wasn't as kind to the mascot, and he was nearly silent on the PS3 and Xbox
Meanwhile, Microsoft can't boast the same number of significant system sellers. Halo: Infinite is undeniably a massive draw, but it's far from something entirely new for the franchise, especially with Microsoft continuing to pump out fairly frequent Halo titles over the past decade. Naturally, Xbox could provide followups to titles like Crackdown 3, Sea of Thieves, and Recore, but very few of these games managed to impress players or build giant fanbases when they launched during the Xbox One's life cy
Not even the most avid fans could defend it. Not only did it signal an end to the franchise for the foreseeable future, but it was also the beginning of the studio's descent into mediocrity. We're hoping with all out hearts for BioWare to get back on their f
Alongside games like Knights of the Old Republic , which featured its own morality system with a light side and dark side meter, black-and-white moral systems were fairly common in a game, adding an additional layer of depth to individual characters. It was an early blueprint for what was to come, providing ways for players to impact a game's narrative, at least to a degree, with decision making, but not quite having the effect on entire worlds like fans see in more modern ga
Bug Fables is weaponized nostalgia. Moonsprout Games set out to make a game that would bring you back to the mid-90s and early-2000s, and if you played RPGs back on the SNES or N64, then this is going to unleash all the tingly feelings of your childhood stored at the back of your br
One of the most demonstrable shifts in the way morality systems work now is in the Mass Effect series. While Andromeda's facial animations and other aspects faced major criticisms when it released, most of which were deserved, it ditched the paragon and renegade system found in the first three entries of the series. The newer system, which gave players the option to respond in four different manners rather than just two, was still flawed, but it marked a departure from the standard good versus evil archtypes, attempting to give players more characterization, even if it didn't necessarily succ