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This new loot box is known as a “Prismatic Matrix” and works very much like a package gacha. The Prismatic Matrix has its own pool of ten possible items for players to pull out of it and players can make ten pulls per week. Once the next weekly reset hits, the matrix will refresh with a stock of ten new items. The Prismatic Matrix only awards items players don’t already have, so each pull will award the player with something new. It sounds good at first, but there are a few catches. Players only get one free pull per week and all the others have to be paid for with real money. Players can’t even bank their weekly pulls in order to guarantee themselves something they want because Destiny 2 will only allow players to bank a maximum of three free pulls. This means that the absolute most one could get for free in a week is four items. That…really doesn’t sound like much of an improvement does it? If anything, these boxes will encourage burst spending as overeager players race to make sure they have all the items available for a given week.

Mercury sits happily at the top of the destinations menu like it was there all along. Brother Vance welcomes Guardians with open arms to the Lighthouse (only reserved for the best of PvP in Destiny), waiting for Osiris' return. Like everything else to follow though, Mercury quickly proves that it is a veiled guise for a rather bland play space. It's small while giving of the illusion of unlimited potential. It only has one public event, and while covering much more ground than other public events, it’s still the only one (plus sparrows don’t work). At least the other destinations have multiples. The Infinite Forest is a clever trick, that has been pulled before, it’s just on a slightly larger scale, not confined to a space like the Prison of Elders from House of Wolves in Destiny. It’s doing the same thing though, just changing the facade.

(Image: https://images.unsplash.com/photo-1715100749432-51c95e925bb9?ixid=M3wxMjA3fDB8MXxzZWFyY2h8Nnx8ZGVzdGlueSUyMDIlMjBhcm1vciUyMGd1aWRlfGVufDB8fHx8MTc3Mjg3Mjc4MXww\u0026ixlib=rb-4.1.0)It's a bit nerve-racking that lore, while mentioned, didn’t come up that much, other than story content. With such a serious overhaul to story, gameplay and the two combined, it’s odd that Bungie would leave out what they’ve done for Destiny 2 Crafting guide lore access to the player base. They introduced a number of needed fixes (maps) and while these are already a drastic improvement to the core Destiny game, lore seems out of reach for the moment. It’s not to say that Bungie won’t talk about it later, but still. While not showcasing access to lore, it's most certainly there. For lore nerds like myself, Destiny 2 already looks to be a dream come true.

It wants to be a sci-fi epic, but also a dedicated “fan’s game.” It wants to welcome in new players, but old systems built in are great for pushing them away. It wants so much, and it can’t focus on what. This can most prominently be seen in the new Raid-lair coming out. Destiny as a series has gained a reputation for world-first completions of its raid, something to be seen as a race. What happens then to those who casually play that might want in on the action? It pushes them away, like everything else in Destiny 2. Why would anyone want to try their hand at the end-game content when it’s advertised as something for the best of the best.

Destiny 2 is laying the groundwork for outstanding storytelling and unforgettable moments. It's setting a solid foundation for the game it always wanted to be, while delivering the things Destiny never could. It’s an exciting time to be a Guardian even if it means the Last City falling only to pick ourselves up one more time. At least this time, there are those worth fighting for.

The other side of the loot pool is the now titled “Illuminated Engrams” (previously Bright Engrams) which drop all sorts of cosmetic goodies and sometimes an exotic ship, sparrow or Ghost. Bungie is sticking to their guns with how these engrams function — aside from the debacle of XP gain — a minor complaint comes against it. With so many new cosmetics, mainly shaders, why can’t these items be locked like armor or weapons? Why can’t they be deleted in mass? Having to systemically break-down shaders one by one is tedious and a waste of time. No one wants to sit around and delete 65 bland shaders, “wooo, look how much fun I’m having.”

In terms of maps, only six have been announced so far: Midtown, Javelin-4, Altar of Flame, Vostok, Endless Vale and Retribution, which is PS4-timed exclusive. The final count has yet to be revealed, but no maps from the original game and expansions are returning.

Without a doubt, the best new addition Curse of Osiris brings to Destiny 2 is the Raid Lair. Filled with challenging puzzles and boss fights, Raid Lairs provide the thrill that the rest of the expansion is sorely missing. While it would have been nice to get a new Raid or endgame activity like in previous expansions, the Raid Lairs are interesting enough to keep players hooked momentarily.

Unfortunately, most of the rest of the content Curse of Osiris provides isn’t top quality. Mercury doesn’t offer the space or sense of wonder other areas provide to make it a worthwhile social space or area to explore. The Lighthouse, the new social space, is way smaller than it was in the original Destiny, and it only contains one vendor to interact with. Meanwhile, the open area of Mercury is just a tiny circle, so tiny in fact that Sparrows are disabled to give the illusion it's bigger than it really is. On Mercury, you’ll find one public event, three adventures, and one Lost Sector. For a planet that has been teased since the initial release of Destiny, it’s appearance in Destiny 2 is underwhelming.