Sea of Thieves , the forthcoming Microsoft exclusive , is being pitched as a games as a service-style game. Publisher Microsoft sees it as the sort of game that players will want to keep coming back to month after month. It comes as little surprise then, that like so many other games as a service, Sea of Thieves will also include microtransacti
That's our list of the biggest disappointments that emerged out of this year's E3. Did we miss anything major? Anything you need to get off your chest about this year's showcase? Let us know in the comments be
This isn't the first time that Rare has talked about cross-play for Sea of Thieves , however. Earlier this year, when Rare first activated the closed alpha on PC, the team decided to try out cross-play just to see how it felt. Executive Producer Joe Neate called the experience “magical,” explaining that it led him to question why any game would split player bases. But questions about balance and fairness prevented Rare from making it official straight away, however the more the studio considered cross-play, the more it realized there was no good reason not to include
For now, though, Rare will continue with the development of Sea of Thieves in preparation for its forthcoming launch. There's plenty to do, and Rare seems like they're adding new ideas as fast as they can come up with them. The studio just revealed how players can now get sick and vomit into a bucket, then use the bucket as a weapon against friends (or alli
Neate is not the first developer to offer this explanation, with former Uncharted developer Amy Hennig also saying that loot boxes and microtransactions are a result of rising game development costs . This means that players can likely expect more microtransactions in games going forward, but many will be hoping that they follow Sea of Thieves ' lead and only offer cosmetic unlo
Microsoft has officially announced that Rare's multiplayer pirate action game Sea of Thieves will feature cross-play between Xbox One and PC. The announcement came during today's Xbox Gamescom livestream, which included some new trailers, a few announcements, and concluded with the launch of Xbox One X pre-orders. But cross-play for Sea of Thieves could be the biggest surprise, with the game's closed technical alpha implementing the feature, effective immediat
“One of the things we’re very aware of is the need for the balancing to be right. After running some recent tests, we found that PC players were 4.5% more efficient at killing skeletons than Xbox players, and this feels close enough that it’s something we’ll continue to monitor. However, PvP between platforms, or more importantly device input, is the big focus point for us as a Design team, and already we’ve been working closely with the Game Experience team to change the way the guns work to be better balanced for cross play. We’ve put in a bunch of telemetry around this, and with the change to guns it’s made them feel tonally so much more fitting, as previously they felt more like laser weapons than ancient plundered-and-pillaged gunpowder-driven blunderbuss
But didn't it seem like Microsoft was protesting a little too much about just having too much other stuff to showcase to make time for VR? E3 2017 really brings out the gaming community's optimism, after all, and more than a few people thought Microsoft's strict no VR policy was a red herring for a big announcement to come during E3 week. Sadly, Microsoft was simply telling the truth about its intentions for E3 2017, and there was nary a rumor regarding Microsoft VR by the time the show floor had empt
The addition of harpoon guns brings some exciting possibilities for underwater combat and maneuvering: it's a great shark deterrent (as it's likely gunpowder-based weapons won't be usable under water post-beta), and also brings the possibility that pirates will be able to attach themselves to opposing ships via the harpoons and potentially sneak up the sides. Of course, that's not the only new weapon to watch out for. The boarding axe, heavy sword, rapier, flintlock pistol, and blunderbuss will also be featured in the full version of Sea of Thiev
According to Rare, the studio wants to offer a balanced experience that's equal in almost every facet. In practice, that means a game with full feature parity, but more than that it means an equal playing field from day one. So Rare also says they're planning on launching Sea of Thieves Beginner guide|https://seaofthievesfans.com/ of Thieves day and date on both console and PC, with launch still on track for early 2
(Image: https://picography.co/page/1/600)On that note of creating a unique and personal experience, there will be plenty of customization options both as for the pirate character and the ship. These customization items will be both cosmetic and functional to help ensure that the pirate I design with the attributes and look I want will not be the same pirate you create. The cartoonish art style hints that this will be a more lighthearted and fun version of pirates as opposed to a more historically accurate bloodthirsty crew infected with scurvy.