10_sca_iest_moments_in_non-ho_o_games

Going into E3, one game that seemed like a guarantee for Sony's press conference was The Last of Us: Part 2 . The game generated significant buzz when it was revealed at the PlayStation Experience last year, but Sony decided not to show it at E3. According to Naughty Dog, the reason for this was to give Uncharted: The Lost Legacy some time in the spotlight , but another motive could be Sony wanting to put more energy into its PlayStation Experience event than

Moving forward, non-horror Adventure Games Updates will continue to slip in scary moments here and there to keep unsuspecting players on their toes. However, these moments will have to be especially clever and inventive if they want to best the scariest non-horror game moments gaming has seen so

In fact, it’s such a classic that describing such a widely-known story seems irrelevant until you realize that there are prospective gamers who weren’t even out of diapers when the game was originally released, so here goes: Fable sees you take the role of “The Hero of Oakvale” who begins his quest as an unassuming boy until his village is brought to ruins by invading barbarians. The hero survives and is rescued by an even older hero named Maze. Maze sees great potential in the boy and takes him under his wing at the Heroes’ Guild. The hero grows up here, honing his skills and training for the perils that lie ahead. When he’s finally old enough, he sets off on his quest and can choose to either be the savior of Albion or its reckoner. This is of course the major gimmick of Fable, a game that allows you to choose the path of your character throughout their entire life. It was a concept that was ahead of its time in 2004 and remains interesting even after ten years and countless imitators. Of course, it’s major flaw is still the missed potential that was put in the spotlight thanks to the endless hyperbole from Peter Molynex.

The trailer breaks from the franchise’s hardcore action and slows things down a bit, allowing viewers to see the softer side of the series’ protagonist, Kratos. The seasoned warrior instructs his son in the art of hunting, weaving together guidance and discipline as only a parent can. The trailer has PlayStation 4 gamers excited for the next chapter in the God of War saga, and for the new story arcs that may generate from the g

Crackdown 3 is promising a level of destructibility that we haven't really seen in gaming before, and it will be exciting to see if it can pull it off while also delivering a compelling open world experie

Of course, it’s no secret that Fable is a great game, so the most important aspects of this release is if it's aged well (read above) and the quality of the port. Simply put, the result is leaps and bounds above the original. Fidelity, special effects and lighting have all improved and it’s clear to see the differences in almost every area. Upgrades to characters and building exteriors are the most noticeable, with faces seeming more realistic and less pixelated and buildings revealing never-before-seen nuances. Even trees in the backgrounds and leaves on the pathways of villages are more detailed. Everything has a smooth look which gives it a nice overall aesthetic comparable to other Xbox 360 games. The only flaw in the new look is that sometimes things can be a bit too smoothed over and come across a little smeary. Sometimes the sharp edges of the original helped to keep objects separated, something that can sometimes be a problem here. The other continually noticeable boost is the lighting, with plenty of new shadow effects and nuances between different lighting situations, where as before things were basically light or dark. Overall, while it’s not perfect and hampered by the fact that practically every Xbox 360 game now looks long in the tooth, it’s certainly the preferable way to experience the game — nostalgia or not.

Super Mario 64 is a game full of bright colors and family-friendly platforming action, which makes the inclusion of the Big Boo's Haunt level rather jarring. Set in a haunted mansion, the level creates a creepy atmosphere with its dark, depressing visuals and the unsettling cackling of ghosts from off-scr

The daunting task of giving them classic they wanted was left up to Peter Molyneux and his team, and the task may have not have seemed that difficult for them. The original Fable presented an amazing amount of detail to the world, but it simply seemed to fall short on a few key areas. All they had to do this time around was expand on the good and improve on these problems and they would have a game etched into the upper echelon of the new generation.

At this point, gamers should expect nothing less than the bewildering and disconcerting trailer from Hideo Kojima. While the developer’s past titles can get a ways out there, there’s no arguing with the fact that his games are highly acclaimed and provide incredible storylines and experiences for players. With this as an opener, there’s plenty of hype already building around Kojima Productions’ first game away from Kon