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| biggest_fixes_nickelodeon_all-sta_b_awl_needs [2026/03/03 20:32] – created laurencehymel | biggest_fixes_nickelodeon_all-sta_b_awl_needs [2026/03/04 10:40] (current) – created rhysoneil4354394 |
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| A big part of what makes All-Star Brawl so fun, even in the face of defeat, is how approachable it can be. Sure, the controls suck at first - I will die on the hill that up should be ‘jump’ - but once you have it figured out, you can start pulling off tech with the best of them. I have probably performed around three wavedashes in my many hours of Melee, but in All-Star Brawl I’ve got April O’Neil gliding across the map like it’s nothing, feeling like I’ve won Evo when I race over to Powdered Toastman and smack him with a microphone stand. I might even go on to lose the match, but that quick taste of glory keeps me coming b | Right now, All-Star Brawl stands on its own two feet, not trying to be Smash Ultimate now that its DLC has dried up, but trying to show us a good ‘ol nostalgic time. It lulls you in with its lightning flash fights and accessible combat, keeping a grin on your face through |
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| This high school superhero seems to be pretty polarizing so far within the player base as to whether he’s fantastic or forgettable, but the longer people play, the more they seem to realize that Danny Phantom has a lot to offer. Now, if only they would add in a character from The Fairly Odd Parents (another Butch Hartman show), this roster would be pretty much perf | All things considered, Nickelodeon All-Star Brawl is a Melee fan project, first and foremost. It’s got the cute Nick paint thrown on it, but the fighting is what you should come here for, even if the cartoon characters had you hooked in the first pl |
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| That said, with how fast-paced this game is, the fact that players have to actually land Lucy’s Neutral Special, her "Dark Bite" attack, in order to change modes is a real drawback, Luckily, her default mode is pretty strong, so it’s not too | So why would Lucy make a good pick for Nickelodeon All-Star Brawl players new to fighting games if she is such a technical character? The answer is the reason why is the one of the best characters in Nickelodeon All-Star Brawl : Her down special "Jumpscare" while in Vampire Mode is the most broken move in the game. Vampire Mode "Jumpscare" can take opponents’ stocks at very early percentages when near the ledge. This in turn simplifies her otherwise complex play-style, as new players can base much of their strategy around creating set-ups to land the move. And if there is anything that can help newbies find early success in fighting games, it is playing a character with a gimmick as strong as Lucy’s "Jumpsca |
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| While Nickelodeon All-Star [[https://tapzin.com/|Brawl Stars Best Brawlers]] has far from the largest roster on the fighting game market, each of its character's tote greatly varying abilities and play styles that make them feel distinct from one and another . For example, Oblina and Zim are " zoners " that rely heavily on the use of projectiles and spacing; conversely, characters like Leonardo and April O'Neil prefer to get up close and personal to combo their oppone | But, the other unique aspect about the stages in this game is their designs, since each stage is built to have a certain size, number of platforms, and so on. This seems normal, of course, but in comparison to Smash Ultimate , it is just a tad lack |
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| Nickelodeon All-Star Brawl is now out in the world ( the same day as the Smash Bros Ultimate Sora announcement, funnily enough ) for people to experience and try out all their favorite Nickelodeon characters from across the years. And, there’s no denying it, the game has a lot in common with other platform brawlers such as Brawlhalla or the Super Smash Bros series. It also shares quite a lot of features with Slap City , though that makes a lot of sense, given that Ludosity made both that game and this | Nickelodeon All-Star Brawl is amongst the best Super Smash Bros. clones to date. Its fast-paced nature and gameplay mechanics have enlivened the fighting game scene. And with a small yet very unique roster of popular characters, **Nickelodeon All-Star Brawl ** offers room for both veterans of fighting games and complete newb |
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| (Image: [[https://www.istockphoto.com/photos/class=|https://www.istockphoto.com/photos/class=]])Let’s be fair, Nickelodeon All-Star Brawl AKA NASB is a very fast-paced game. People accusing this of being a Smash Bros Ultimate clone will find that it has a lot more in common with Melee than any game after that. And, with fast games, heavy characters tend to quickly find their way to the bottom of the ranki | Next up let’s talk about NASB’s stages. Now, all of the stages in this game obviously reference the shows the playable characters within the game come from. Stages such as The Loud House, Catdog’s House, or even The Flying Dutchman are all pretty clear about what show they’re from, while stages like The Dump and Powdered Toast Trouble are a bit less immediately clear about what show they're referenc |
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| All things considered, Nickelodeon All-Star Brawl is a Melee fan project, first and foremost. It’s got the cute Nick paint thrown on it, but the fighting is what you should come here for, even if the cartoon characters had you hooked in the first pl | This is another fix that would need quite a lot of work to actually address, but it is something that would greatly improve the core gameplay overall. As was previously stated, Nickelodeon All-Star Brawl is incredibly fast-paced. Frankly, the comparisons between it and Super Smash Bros Melee are pretty f |
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| There are the two-to-four player battles, which can either be with stocks or timed. There’s also an arcade mode, which is serviceable enough, but doesn’t inject enough charm into its design, when there’s no reason it couldn’t be like the reference-filled arcade in Melee. There is zero narrative in arcade mode, or anywhere else for that matter. Characters don’t even interact with each other in any of the game modes outside of a couple of one-liners in a text box, which are random quotes rather than actual conversations. There are no Injustice-style taunts here. That feels like a huge miss when there are some wonderfully daft ways they can create rivalries among the c | Or, separate attacks more clearly by sound. The game does this in a few instances, and Nigel Thornberry, in particular, has a lot of audio cues, but it isn’t present for every character or attack t |
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| Right now, All-Star Brawl stands on its own two feet, not trying to be Smash Ultimate now that its DLC has dried up, but trying to show us a good ‘ol nostalgic time. It lulls you in with its lightning flash fights and accessible combat, keeping a grin on your face through | Basically, don’t come here because the recent Battle for Bikini Bottom remaster got you in the mood for some SpongeBob humour. Come here because you want to see SpongeBob beat the crap out of Nigel Thornberry, and find your own humour in t |
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| The only variety you can add to the mix otherwise comes in sports mode. But shooting footballs into goals just slows down what’s meant to be a fast game, and doesn’t meaningfully pad out the single player offerings. It’s all saved by how ridiculously well designed the combat is, but Smash’s more casual elements are lack | For anyone familiar with Ludosity’s previous work, Slap City , both it and NASB have a "Sports" mode in the "Battle" tab where players can use the characters to score goals on each other, competing for the highest score rather than the most |
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| | If this were to be fixed, players are hoping that these two animations would have more differences, or would be completely different animations altogether. On top of that, there are some characters ( again, Ren & Stimpy ) who have a lot of very "disjointed" animations, without much, if any, transition between t |
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| Luckily, through the use of the excellent movement options available to players through the likes of Nickelodeon All-Star Brawl 's air-dashing and wave-dashing capabilities, players are able to approach each other in creative and unpredictable ways that make them much more difficult to r | Nickelodeon All-Star Brawl admittedly doesn’t come with a lot of ways to play. Everything I’ve just spoken about comes from my time in the online lobbies - which run fantastically - because single player, while fun, is incredibly barebones. This is easily one of its major failings as a Smash cl |
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| Within five minutes of playing Nickelodeon All-Star Brawl , I’m trying to wavedash around Jellyfish Fields as Patrick. I’m suddenly interrupted by a Catdog main, who spikes me off the map. It should be crushing; match after match I’m three stocked online, but I just cannot stop bloody smiling the whole time. I feel like I’m eight years old again, playing Super Smash Bros. Melee with my brothers, losing every single match and having the time of my l | But, hopefully, after seeing the sales of the game, Nickelodeon will drop the dough to implement voice acting in a future patch, because they're certainly not planning on competing with Smash for most DLC characters. Or at the very least, maybe the devs can sneak something in there that makes it possible for fans to mod old voice lines in, though that’s obviously hypotheti |
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| Right from the first trailer, Nickelodeon All-Star Brawl brought back memories of binging SpongeBob games on the GameCube after school. It feels lovingly crafted by devs who had this childhood too, but it puts its gameplay first, and nostalgia sec | Danny Phantom is, strangely, one of the bigger characters in Nickelodeon All-Star Brawl . Larger characters in fighting games are usually more difficult to use because their hitboxes make them easy to combo. This is especially the case with Nickelodeon All-Stars Brawl 's fighting mechanics , as having a big hitbox makes it nearly impossible to get out of the disadvantage state. However, Danny has the speed and recovery options to not only make up for his size but also make it a positive aspect of his |
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| | (Image: [[https://drscdn.500px.org/photo/1039649309/m3D2048/v2?sig=b13e426fa4e0ac317a81759eb367152d31bb4da86cbc281d0e01906d837c8704]])Even attempting to compare All-Star Brawl to Smash Ultimate in terms of content feels absurd, since Ultimate might be one of [[https://tapzin.com/|please click the next document]] most densely packed video games of all time. It has hundreds of stages, 82 total playable characters ( a roster almost too big to remember) , thousands of songs, multiple story modes, and more. Masahiro Sakurai seemingly has a passion for designing games that people can play for an astronomical amount of time, and Ultimate is his best work in that resp |
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