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review:destiny_2_pc

With 2018 in full swing, a solid first quarter down and plenty of games to keep anyone happy, Destiny 2 is likely not on the mind. Bungie has been straightening Destiny 2 out, though, and it finds itself on almost the exact same path that its predecessor took. This isn’t a bad path, but it leaves a a bland taste in the mouth. It’s medicine that can be swallowed with maybe some slight discomfort from past experiences. Destiny 2 will continue to course correct, and those improvements do help the game, but do they help it enough? That’s up for the player to decide, because making things work that should have been working all along isn’t a reason to come back.

Competitive multiplayer returns in the form of Crucible, which has gone through extensive tweaks. Gone are the 6v6 matches, replaced with 4v4 matches. While this is a curious choice, the player count works rather well in-game. All multiplayer maps have been designed with this number in mind and it’s easy to find firefights. Playing Crucible is also more rewarding with loot generously dropped and Crucible Reputation tokens after each match.

The most exciting thing by far is the fact that all the Raids are back. Updated Raids matching appropriately the light level of Guardians and its fair because it’s not even the max light level of 400, it’s 390. This ensures that more people will get to experience the Raids, instead of just the top tier level players. Besides having free reign on all Raids and smashing in some old baddies' faces, the updated Raids come with something even more worthwhile: the coolest armor to ever come out of Destiny. While I haven’t been the biggest fan of some of the armor choices made by Bungie, whoever thought of this totally revamped package of all armor was a genius. Seeing the new Raid armor was enough to sell me on Age of Triumph — Vault of Glass aside. It just looks so space-magic, and isn’t that what it’s all about?

Starting with Record Books seems like the appropriate place. Destiny took the idea of achievements or milestones, whatever they might be called, and put them in the form of Record Books. A way for Guardians to keep track of all their glorious achievement plus receive gifts for leveling up through the Record Book that can be shown off when around other Guardians. Nothing like a sweet skin, right? Much like its Age of Triumph title comes the ultimate Record Book. Not only is this Record Book the largest seen so far, but it also is tough as nails to get through. It is sure to keep any Guardian busy, especially those that might be returning. What’s nice about the Age of Triumph Book is even if it seems like a slog (nothing new for Destiny), the records are easy to achieve, especially before September. Nothing bombastic or hardcore. Just a challenging but fair checklist. Things players will find worth doing, hell maybe even starting up that class you’ve always wanted to play but never got around too. September is a long way away after all and that Age of Triumph book wont fill itself out.

The biggest improvement was the most recent update fixing a massive number of woes that have been plaguing Destiny 2 since day one and adding certain improvements where needed. Sniper rifles are useful now; it’s been six months and a weapon choice has been entirely useless up to this point. For anyone who played Destiny, jumping back in now will bring you right back to when Icebreaker was popping Vex heads off from a comfy distance. This isn’t just a rant about snipers being bad and boo-hoo, this is just one major example of one of the many pitfalls Destiny 2 has been filling in. The best part is all weapon choices seem to have gotten a nice healthy balance. Every gun feels good to use and is reminding me more of old play in Destiny with the improvement of Destiny 2. Classes have also seen dramatic improvements; not once did I find myself using the Sunbreaker until this most recent patch.

The Last City isn’t the only thing out there. One of my first memories of Destiny is one of the story missions, the name of which escapes me at the moment. In this particular mission, after activating some beacons, your Ghost makes the comment of things deeper out in the universe, things unseen and ancient. While this may have been a reference to Crota at the time or even Oryx, it still felt as if Bungie was hinting at a lot up its sleeve. When really digging into the Destiny Grimoire or even just playing the game, it’s obvious humans expanded across the stars at rapid pace. Destiny 2 is following in suit, with the three new locations Titan, Nessas and Io they couldn’t be digging the heels more into lore. These are spaces that will show off how humanity took control of their…Destiny. The Traveler brought with it the Golden Age and Destiny 2 strikes 2 seems to want to show just what that means.

Destiny 2 is headed in the right direction. Perhaps it's too little too late or maybe it could pull a healthy player base back in. For now, Destiny 2 is trying its best and is showing signs of quality of life for its future. Today it’s no surprise when buying a new game to be hit immediately by a patch, because what game makes it out of the door ever without having to go through a few updates and patches once it’s out the gate? Usually a major update will hit games freshly released within the first month followed by the steady stream of content and improvements. All of this is commonplace in the video game world and yet we as the audience still find time to get mad that games aren’t the perfect embodiment of what was envisioned. Developers do have a responsibility to be open with their audience and it does become a let down when certain things promised are nowhere to be seen or the game is more broken than let on. So let the saga of Destiny as it continues through the ages be a lesson, one that we are seeing more and more frequently – Anthem is on the horizon, after all. But it's our responsibility as players and developers to keep the dialogue going to get the best experience possible from all sides. Good luck out there, Guardian.