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| cybe_punk_2077:5_best_body_pe_ks_anked [2026/03/08 21:25] – created brentwulf583 | cybe_punk_2077:5_best_body_pe_ks_anked [2026/03/09 17:38] (current) – created demetraebr |
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| Bolt is one of the more unique Technical perks in Cyberpunk 2077 because it has no pre-requisites, but can only be unlocked with 15 total points in the Technical tree. Though players have to commit to this tree, even if they only want this perk, it's a powerful one for builds that use Charged weapons (usually labeled as a Tech weap | When unlocked, players can press a new input (labelled in the Perks screen) to slam the ground. Accessible every ten seconds, enemies in this close-range AoE attack's range will be damaged, staggered, and potentially knocked down. Performing it in mid-air makes it so that V slams to the ground below them, and sub-perks even make its damage scale with the distance fal |
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| Gold-Plated Baseball Bat - Most players don't typically like using clubs in Cyberpunk 2077 because of how slow they typically are swung, but there is nothing to worry about with the Gold-Plated Baseball Bat. This weapon swings just as quickly as most of the katanas in the game at five swings per second, which means that its DPS is astronomical. There are also chances to both stun and cause bleeding to enemies, which means that it is highly likely that these effects will be triggered during the course of a combo. This weapon is fast and packs a heavy punch, so it is perfect for almost any player's inventory. It can be found by taking the Second Conflict Side Job, where it will be in the pool that has been filled with cem | Sovereign - This shotgun is basically just a very old-school double barrel, which feels a little odd to handle at first when surrounded by all of these high tech weapons. The upside though is since it is old-school it also delivers on a very simple promise: Killing everything in its path. The Sovereign launches both of its rounds when the trigger is pulled, which means that it effectively doubles its damage for every shot. This causes a massive amount of damage to be inflicted upon enemies, which is coupled with the fact that its spread is reduced as well. This means that it has a longer overall range to attack with. The biggest issue with double barrels is that they have to be reloaded after every attack, but the Sovereign's Unique ability drastically reduces this time. This weapon still won't reload as quickly as other close-ranged weapons, so players should keep that in mind. This weapon will need to be crafted, so players will be able to track down the blueprint by taking on a Suspected Crime Activity in Japantown and taking it from an en |
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| At Rank 1, Bolt increases Tech weapon Charge speed, and rank 2 increases Charged weapon damage by 15%. Rank 3 unlocks the Bolt ability, which activates if players let go of the trigger for a Charged shot right before it reaches max Charge. These shots deal 30% extra damage, but reduced damage against enemies behind cover. Its sub-perks help to further boost the potential of charged weap | Kongou - This weapon is incredibly powerful mostly just because it allows players to use all of their special abilities without having to pick up the required cybernetic upgrades first. The Kongou is a Power weapon, but usually, to make a Power weapon work correctly the player needs the Power weapon Cybernetic. The Kongou lets players use it without that, which means that players who aren't specced to use Power weapons can still have a lot of fun with it. It also has significantly reduced recoil and increased rate of fire that effectively allows the player to use this as a small submachine gun. The only real downside is that it has reduced capacity, but it's a small price to pay for the positive aspects. Players will be able to find this during "The Heist" by picking it up off of Yorinobu's nightst |
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| Mox - Mox is an interesting weapon that just feels like it was unnecessarily handicapped by the development team for little reason at all. As a power shotgun, it can ricochet and bounce projectiles around small rooms to deal damage to many different enemies. This is coupled with the fact that it has increased headshot damage, so it can actually deal a decent amount of damage on impact. There are two main issues with this gun that hold it back from greatness. For one it has reduced bullet spread, which gives it more range but also reduces the ability of the bullets bouncing around in small spaces. It also has a significantly reduced reloading speed, which is an incredibly huge penalty for any shotgun no matter how powerful it is. Other than this there really isn't anything else super special about the Mox as even its damage is pretty middling when compared to the other unique shotguns. It can be acquired relatively easily by the player though, so those who need a powerful Unique shotgun may just grab it while they are waiting to get their hands on something new. Players who romance Judy will be given the Mox by her after the Pyramid Song mission. Even those who don't romance here though will still be able to acquire the weapon by waiting until she decides to leave Night City. It can be found inside her apartment t | |
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| License to Chrome is a particularly useful Technical Ability perk because it's one of the few that unlocks a new Cyberware slot, this time for the skeleton. Perhaps the most powerful of its three ranks, though, is the first rank, which adds 10% to all stat modifiers granted by Cyberw | |
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| However, for every point over the normal maximum, V will lose 0.5 HP, up to a total of 25 max HP lost. However, there is also an upside to maximizing equipped Cyberware – for every point over V's max capacity, players also gain a 0.1 chance to enter a Fury with each enemy downed, to a maximum of | Lizzie is an iconic tech pistol in Cyberpunk 2077. The gun fires an extra round each time players pull the trigger, [[https://Demokrasi43.com/|RPG Game cheats]] and the number of rounds it fires increases if the weapon is charged up beforehand. When first located, Lizzie will be of rare (blue) quality, containing one scope slot and mod slot. However, the weapon can be upgraded to epic quality, which adds an additional mod slot and increases its overall st |
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| With the release of Cyberpunk 2077 Update 2.0, Attributes have been given a revamp. Everything has changed when it comes to the best perks in Cyberpunk 2077 , and players have a seemingly infinite amount of possibilities available to them and their builds, including the Intelligence tree, which is dedicated to assisting in the power of the player’s netrunning abilit | Players who want nothing more than to turn all of their foes into a pile of gore and body parts will want to go for a good shotgun every single time. These weapons are built for dishing out damage at close range, and each shot carries enough force that they will most likely knock enemies off their feet. When used correctly against weaker enemies the odds are very high that they will probably die after one shot as well. There are some massive downsides to using a shotgun though. For one they typically have an abysmal rate of fire and reloading time compared to all other weapons except sniper rifles. The other large issue is that since they are built for close range encounters they are basically useless at anything further than a few dozen feet. Despite these downsides though there is nothing quite like walking into a small room and decimating everyone there with just a couple of pulls of the trigger. Here are the best unique shotguns in the g |
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| The Spontaneous Obliteration perk is something like a ranged Finisher, in that it gives Light and Heavy Machine Guns and Shotguns builds a way to instantly kill enemies from afar. Ranks 1 and 2 reduce recoil when Stamina is low and increase damage against nearby enemies, while rank 3 unlocks the Obliterate pass | La Cingona Dorada - This beautiful gold weapon has a wealth of different special abilities that make it one of the better pistols to use for crowd control and stacking numerous status effects upon enemies. First and foremost players are given the ability to apply the burning effect to those they attack as well as apply the stun effect as well. If players fire at several enemies at a time near them then it is pretty easy to have a group of stunned and burning enemies. Another fun aspect of this weapon though is the fact that it has reduced reload time and it has an additional mod slot that allows players to customize it as they see fit. During the course of the Heroes side job, players will be able to pick this weapon up from the ta |
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| Finisher: Savage Sling isn't exactly a [[https://Demokrasi43.com/|rpg game money Guide]]-changing ability that fundamentally empowers V in combat . Like other finishers, this ability can only be used on enemies who are either low on health or susceptible to Finishers – in this case, stunned enemies are more susceptible, and can be targeted by the Savage Sling finisher at slightly higher HP brack | |
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